Meetups
Come join us at a monthly nexUX meetup! We gather local UX researchers, students and professionals to learn about current and emerging UX issues. Our meetups are not "sit back and listen" events, but a chance meet a diverse and cross disciplinary group of people and think about the issues facing UX, technology, and design. Coffee and snacks perk us up.
Meetups happen monthly September through May in Hunt Library's Duke Energy Hall at 3pm, usually on Fridays. You can find our latest upcoming and recent meetups as well as details on our regular venue below.
Attendance is free, but please register to help us plan the event.
UPCOMING MEETUPS
Yes, there is UX in construction! David will address the UX of vehicles, and example by example, discuss its challenges, successes and failures. His discussion will include the problems he faces at Cat, but also inspiration he has found at other manufacturers.
PAST MEETUPS
Yes, there is UX in construction! David will address the UX of vehicles, and example by example, discuss its challenges, successes and failures. His discussion will include the problems he faces at Cat, but also inspiration he has found at other manufacturers.
Trust. It's something built over time, something abstract, subjective, and informal, varying from person to person. Modern technology is capitalizing on this core value, and beginning to define how it shows up through our computer interactions. Led by new advancements in social and AI, Blockchain promises trustworthy transactions, and is now front and center, having hit consumers where they care most — their pocketbooks. Talk with some of IBM’s experts in designing to protect businesses and consumers in this new frontier.
As augmented reality (AR) moves from prototype to product, we need to begin thinking about how we can integrate AR into our daily lives. If done poorly, AR has the potential to bring severe distraction and removal from the real world alongside the many potential benefits. Josef will present a few early prototype applications designed to reduce distraction, including AR for wayfinding, augmented online shopping, and ideas for annotating the world around us.
Technology is transforming public dialog in alarming and unintended ways — a stark contrast to the optimism of the early web. What would technology supporting a healthy dialog look like?
How is storytelling changing, as the technologies for delivering stories change so rapidly? How should technology change, as it becomes so deeply intertwined with storytelling?
How does a successful knowledge company built on software products pivot toward a more agile, responsive, and user-centered way of working?
In many applications of contemporary technology, emotional impacts on users can be just as important as functional outcomes. How can we reliably measure and understand human emotional states in interactive systems?
Whether you are part of a startup, or an employee in a large enterprise company, the best products will be the result of effective collaboration. This talk will share real-life experiences and techniques for collaboration with the goal of inspiring how you approach interactions with peers and coworkers.
We all have stories to tell, and data makes any story more engaging. At this talk, we will look at good and bad data visualizations, examine how they simplify information, and explore how incorporating the good ones can clarify and strengthen stories.
In this interactive presentation, Steven Keith will help us consider why UX matters in business, the difference between UX and CX, and why good UX requires interdisciplinarity. Please bring your questions to the event!
Emil Polyak will share his barrier-breaking projects synthesizing art and technology. They focus on play, interactivity and making, and will include his virtual puppets exhibited at SIGGRAPH, and his current work in VR.
In this chat, we'll be able to ask a prominent figure in the gaming industry about his experience, his methods, and more.
Update: We chatted about the UX/gaming connection, the emerging technologies of VR and AR, and the risk-averse gaming industry.
How can UX and neuroscience help develop a game? These disciplines provide very concrete and easy-to-use tips to anticipate and solve game design problems. This talk will provide (sometimes fun!) brain facts and UX tips illustrated by examples from various titles.
In the near future, technology won't only be found on our wrists, but in our clothes. It will measure, draw its power from, and interact with our bodies. How will this technology change our lives? How might we use it to improve them?
The Design Division at SAS supports thousands of users around the world. Ron will talk about the Division's focus on accessibility, how it's been impacted by mobile devices, how the Division must adapt to the future, and about academic collaboration.
New technologies such as EEG, FMRI and fNIR can measure brain activity. How well suited are they to capturing human experience? In this meetup we'll learn about the practicality and utility of these technologies for UX.
It's finals week, and things are intense. You need to refresh with something visceral. Circuit Studio and Lee Cherry are here to help!
Heads up! This event is not at the Hunt. Jameson Hogan of the studio will introduce Arduino, while Lee Cherry will introduce us to his Pixy camera.
Pat will show us some of this prior work, and then engage us in a conversation about a new project he is engaged in called Recognition, a unique quiz game with a highly visual mechanic.
Healthcare data is now immense, promising improved care, efficiency, and costs. A clinically meaningful presentation of the data will be important to realize these benefits. Are there data visualization standards that can be followed for presenting different types of information?
VENUE
Our meetups happen at Duke Energy Hall in the James B. Hunt Library on NCSU’s Centennial Campus, with a few exceptions.
To get to the meetup by:
foot: If you enter the first floor of the Library from Partners Way, head up the yellow stairs and Duke Energy Hall is on your left. If you enter the second floor from the Oval, Duke Energy Hall is on your immediate right.
bus: NCSU Wolfline buses service the Hunt Library on several routes. See the full system map (PDF) or the real-time bus tracking map. Go into the Library through the entrance by the bus stop and head up the yellow stairs; Duke Energy Hall is on your left.
car: park in the pay lot directly across from the Library entrance on Partners Way. The cost is two dollars per hour; have your credit card ready. Go into the Library entrance and up the yellow stairs; Duke Energy Hall is on your left.